- Problem was concrete and clear
- There were several possible solutions
- Challenging
- Required amount of work was fair
- Problem was connected to programming exercise (that
is one could try newly learned skills in
practice)
- Problem was connected to students own areas of interest
(e.g. photography or computer games)
- Required imagination and creativity
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- Did not connect to practice and/or programming exercise
- Too theoretical
- Too challenging
- Too wide-ranging problem which was hard to manage
- Unclear assignment
- Did not have interface to students experiences (e.g. If
student didn't
play games he/she had difficulties to figure out how they work
and thus this kind of problem was not interesting)
- Was too similar to previous problems
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