Content Business
Igor Iartym
Department of Computer Science
Helsinki University of Technology
iartym@cc.hut.fi
Abstract
As the Internet is growing, millions of new consumers are entering the global
on-line market space. This fact raises a question about possible use of the
Internet as a medium for content distribution offering a new way of the
content business. At the same time emerging software and hardware
technologies enable on-line content services giving us an evidence to
estimate new opportunities and challenges of the networked multimedia content.
This paper is a student work and is an attempt to reveal ecomomic and
technological reasons and consequences of the Content Business on the
Internet as well as to survey it's current state and to outline it's future.
The web page was prepared within the Seminar on Network Security at Helsinki
University of Technology.
Table of Contents
Economic Reasons for Content Business on the Internet
- 1. Why this Question arises
- 1.1 Growth of the Internet and Web
- 1.2 Technology Enabling
- 1.3 Companies Benefiting
- 1.4 Attraction for Consumers
- 2. What Content is
- 2.1 Text and Image
- 2.2 Audio
- 2.3 Video
- 3. Content Sites
- 3.1 Fee-Based Sites
- 3.2 Sponsored Sites
- 3.3 Searchable Database Sites
- 3.4 Reality
4. Future
5. References
The traditional model of distribution of intellectual property can be
represented as following chain [10].
OWNER -> PRODUCER -> DISTRIBUTOR -> RETAILER -> USERS
Where:
- Owner is an owner of the content.
- Producer essembles content from owners.
- Distributor packages, advertises and resells the content.
- Retailer serves, packages, advertises, and sells the content to end
users.
- Users consume content.
The business use of the Internet can radically alter this traditional view.
According to [5] networked digital content can be defined as
digital content delivered across communication networks from storage elements
to display and audio systems. The processes for development of the content
include production, distribution, hosting, delivery. The production step
includes the acquisition of scripts and content rights, filming, development
and integration of animation, graphics, audio and video materials and encoding
of these materials, such as MPEG encoding. After encoding a content is
prepared for destribution and delivery. Thus, the Web reduces length of the
traditional chain to three or even two components eliminating the distributer
and retailer and offering users a direct access to the producer or even to
owner.
In this paper we consider three areas of economic costs and benefits [5]: market transaction costs, production costs, and network
externalities. The market transaction costs include search, transport,
inventory holding, and communication costs. These costs arise as a finished
good reaching consumers. The reduction of these costs can be very profitable
since the modern tendency in industrial processing is a growth of accumulating
value of products at the last stages of technological channels
[1](see figure below).
Figure 1. Accumulated value along industrial processing
According to the diagram above the growth of the accumulated value in products
enlarges mostly during distribution and selling to end users. Thus, reducing
of market transaction costs can reduce the content final price or enlarge
companies profits.
The production costs are costs accumulated at the value chain of
developing content and technology for information infrastructure. Brodcasting
by air and an open network delivering, such as the Internet can serve as a
comparison example. In broadcasting the production cost may remain
constant, and relatively low, since the brodcasting is a cheapest way to bring
the information. In open network deliverying the production cost depends on
structure of interconnected networks, distances between providers and
consumers and can alter as networks modernized. Production costs add value
to the content, while transaction costs enable a distributer, retailer and
user to exchange the content in a market. The network externality
is a benefit received by all current customers when an additional customer
is added. For example, a telephone system with few subscribers would require
extremely high charging for calling since the cost of the maintenance of the
entire complex system is distributed among users. Generally the more frequent
subscribers use a service the cheaper the service is.
The share of content owner part in the final content price is in the scope of
our interest. Since using of the Internet enables reducing production costs by
reducing expenses for content carriers, such as books, tapes, stores, etc,
the share of content owner part encreases while the final cost of the content
decreases. To date, about 7 million potential subscribers have been connected
to the Internet giving a basis for high positive network externality. This
means that new content-oriented services are waited by potential customers
and able to be mass consumed immediately as they appearing.
Traditional mass media model of content distribution such as the conventional
television can be described as a one-to-many communications process [4] (see figure below).
Figure 2. Traditional One-To-Many Mass Media Communications Model
In this model, a firm distributes content through a medium to all the
subscribers without taking into consideration particular group or
individual interests. The absence of the feedback from consumers, and authoring
requirements make this model unflexible. Also authoring increases the
transaction costs.
The Internet offers a new mass media communications model [4]
(see figure below).
Figure 3. Internet Many-To-Many Mass Media Communications Model
The new model enables narrowcasting which means a taking in
consideration individual interests, selective advertising according to
interests, knowledge of the market needs.
Since 1981, the number of hosts on the Internet has been approximately
doubling annually.
Surveys of the Internet
show that the number of hosts connected to the Internet increased from 1.3
million to 6.6 million between January 1993 and July 1995 (see figure below)[3].
Figure 4. Internet Hosts Growth
The Internet also reached over 150 countries. This rapid growth has caused
participating of a considarable share of consumers and firms in the Internet
online marketspace. The growth in the use of the Internet is stimulated
by inexpensive communications, availability of interesting content, lowering
of technology costs, and availability of useful software for Internet
publishing such as
WWW
servers and browsers. The use of WWW is increasing rapidly due to its
easy-to-use browser software, hypertext capabilities and access to multimedia
information. The number of the Web sites in January 1993 was 50. As of March
1995, there were 30.000 Web sites. Today, the approximate number is 250.000
Web sites. The WWW provides an efficient channel for advertising, marketing,
and direct destribution of goods and information.
As the Internet has been extending, information technolody has progressed
providing interactive multimedia communications. Particularly, following key
technologies enable multimedia communications systems development:
- Systems that improve a quality of interaction. These include modems
digital video cameras and video signal processing.
- Compression technologies, both hardware and software - enabling the use
of the existing infrastructure.
- High-density storage technology (CD-ROM) - enabling an efficient way
to distribute massive amounts of multimedia information.
- High-speed network technology (for example ATM) - enabling a high throughput.
- Encryption technologies - enabling secure communications and
payment.
The Web's effect on business practice is associated with the cost
reduction of
market transactions.
A virtual storefront on the Web can serve all the consumers connected to
the Internet with only one physical storage room or warehouse. This reduces
transportation and inventory holding costs by allowing centralized warehousing
for physical goods and virtual storage for digital media. Companies can use
the Web for marketing, sales, customer service, and technical support.
Marketing can utilize the Web at a low cost. Publishing and information
services companies receive their benefits from the posibility to use the WWW
as a distribution channel. The Web reduces a destribution costs to zero. For
example, digital products can be delivered immediately. Moreover buyers and
sellers can access and contact each other directly, elimininating some of the
marketing cost.
One important consumer benefit associated with marketing on the Internet is
the easy access to great amount of dynamic information to support queries for
consumer decision making. The World Wide Web widens the scope and reduces the
cost and time of searches. Currently, there are many search engines available
for finding information on the Internet, for example the Yahoo. The
existing search engines can be evolved into the personal intelligent agents.
These agents will enable comparison shopping and reduce the time involved in
searching for the best price.
While speaking about content business on the Internet, we have to specify
what content is. At the user side, the content business can be described as
consisting of two parts, a content itself, and provided services to reach and
receive the content. While information and search agent sites provide
consumers with the information about content sites and their locations, the
content sites carry seeking information and provide its distribution. From
consumer point of view, the content is a text, images, movies, audio, video,
software, or other material contained in and delivered by media such as paper,
CDROM, web server, video-on-demand[9].
A text and image are the basic means for making web pages, giving them visual
presence, and the HTML is a basic tool for doing them. The HTML is textual in
nature but it does allow inline images for adding visual effects to the pages.
Inline images are also used create special font effects for titles since the
character styles supported by HTML are limited. There are two image file
formats used for publishing images on the Web: GIF and
JFIF/JPEG. Most graphical web browsers support GIF images
as an inline image format for web pages. While Netscape Navigator supports
both inline GIF and inline JFIF/JPEG images, most other graphical web browsers
do not. There are a number of methods for importing images to workstation for
publishing on a Web server. If the workstation has a built-in video input
capability, single frames of video can be snapshoted from the video source.
Other way of inserting images onto the Internet is to use PhotoCDs.
The PhotoCDs are CDROMs which contain high quality scanned versions of film
negatives or slides. The PhotoCD can be inserted into, for example, a Silicon
Graphics CDROM drive. Then selected Images can be saved in files for mounting
on a WWW site. As to photographs, paper drawings, and other flat media, they
can be scanned to create an image using a scanner and special software.
Audio is a second digital media content type on the Web. This can be used
for publishing music in the form of song samples and whole songs, greetings,
web page narratives, and soundbites from speeches. The three audio file
formats currently used for publishing audio on the Web. They are listed
in decreasing order of popularity:
- Ulaw (Sun/Next) audio files
- MPEG 1
level 2 audio files
- AIFC audio files
Most connections to the Web are too slow to be able to download high quality
audio in a reasonable amount of time. For instance, a second of CD quality
stereo audio with no compression requires 172.3KB. A client using a 9600bps
modem transfers data at the rate of about 700 bytes per second depending on
the line conditions. At this rate 1 second of CD quality stereo audio will
take about 5 minutes to download. 1 minute of CD quality stereo audio would
require 10MB and would take about 5 hours to download. The example above
shows that publishing of CD quality sound and real-time high quality audio is
not yet possible on the Web.
Video content can be used for every purpose that analog video is used, namely
movie, advertising, news etc. However, video system files (video+audio) have
not yet acquired popularity because of a lack of players capable of adequately
decoding and synchronizing the video and audio streams. As CPU speeds increase
or as more PCs acquire hardware decoders allowing better synchronized
playback, video system files like MPEG-1 can grow in popularity. The four
video file formats currently used for publishing video on the Web in
decreasing order of popularity are:
QuickTime has been the most popular format for video files with audio tracks
because of it's availability on most platforms. Cinepak compression offers
the most efficient storage format for QuickTime. MPEG-1 video files have been
used for content not requiring audio tracks because of it's great
compression ratios.
There are several basic functional types of the commercial sites [3] on the Internet. Only Content sites are inside of the scope of the
document. Content sites provide a set of services offering consumers the
content in various form. To date, mostly two forms of the content, text and
image have been available on the Internet. The offered information carries a
variety of meanings. Most frequently, content sites offer customers electronic
copies of articles from newspapers. Before consumer starts interaction with a
content site, he or she searches for a best offering throughout the Internet.
Both, The Search Agent site and Information site offer consumers all the
necessary information to reduce searching time and make a choice easier.
Search Agent sites identify locations of other Web sites through passed by
user keyword, while Information sites provide detailed information
about the company and its offering.
The Content site can be Fee-based, Sponsored, or Searchable Database.
All these three types are described in more details below.
In Fee-Based content sites, providers buy content from owners or producers and
supply it to the Internet. Consumers in turn pay to access and to consume a
content. Providers of the content can be also producers of the content as for
example, newspapers support their own home pages on the Internet. Consumers
can access a content via his entered identification information that includes
a login name or/and password. These are given to customers through previous
filling form or registration.
Newshare
can be an example of information-brokering.
In
NewsPage
example customers can access digests of the news at no charge,
but pay small fees for the full texts
of the articles. Examples of newspapers homepages are
Helsingin Sanomat
and
Kauppalehti.
Currently, audio and video publishing are not spread
throughout the Internet. Found example of audio/video publishing includes
Younite.
Nowdays, on-line broker sites are available on the Web. They provide
daily stock information and recommendations for their subscribers enabling
on-line stock trading. An example of on-line broker includes
The Pristine Day Trader.
Sponsored content sites are almost as the same as Fee-based sites.
The difference between them is in pricing. Sponsored content sites let
other companies to advertise products and services within their Web space.
It allows to reduce or eliminate the necessity of charging fees
to customers. Examples of news articles publishing
includes
Washingtonian Online.
Examples of stock-brokering and sound publishing include
StockMaster
and
Uima.
Searchable Database sites are just opposite to Fee-based sites. Here,
producers or owners pay providers for location of their information on sites.
Providers organize the information in a listing by subjects. Consumers can
order desirable information by filling a form. Some examples
include
Catalog Mart Home Page,
Tables-of-Contents, Inc.,
and
the Virtual Headbook.
Opportunities for content sites on the Internet are most favourable since they
are most close to traditional media models. At the present time, the content
is offered most frequently at no charge. As a rule, information sold in pieces
rather than in whole entities, for example, as chapters, articles, images,
photos, video clips, single songs rather than as books, journal issues,
movies, and complete music CDs. Fee-based content sites might evolve as secure
payment mechanisms and copyright protection are implemented. Nowdays, these
sites have only limited success. Currently, texts and images are dominant
contents on the Web. Delivering of audio, video, and software content may
suffer from uncapability of hardware to process great amounts of information
in a reasonable amount of time. This can be a reason why these types of
publishing are almost absent on the Web. However, new content-oriented
companies appearing on the Web continuously. This may indicate that some
portion of the industry is moving toward multimedia publishing on the
Internet.
Today, the use of the Internet for content business is limited to
publishing of printable information and advertising. Currently
exploited mass transmission and processing technologies do not yet meet
multimedia communications systems requirements, and in addition, no secure
payment mechanism has been provided. In general the Internet remains
unrelaible. However, development is accelerating. During following years,
remarkable changes can happen that transform distribution of multimedia.
As we can see from figure below, telecommunication services penetration is
trending toward accelerating growth of multimedia services[1].
Figure 5. Telecommunication services development tendency
Every day more people connect to the Internet and soon having a network
connection will be as common as having a telephone. While this access becomes
more widely available, the tools for accessing networks and for using the
information located there will change dramatically. The Internet is under
continuous reconstruction and is being powered by new generation high-speed
networks. For instance,
Tele
has launched the world's first full-scale commercial
ATM
service already in 1994. High-speed networks may serve as backbones of close
future telecommunications. Simultaneously, research and development continues
at the subscriber interface end. As an example, in 1996
Nokia
introduced multimedia network terminal, namely
Mediamaster 9500 S/C
that lets a range of services:
- Digital TV and radio programs
- New interactive services
- Watch a movie or play games on CD-ROM
- Send and receive faxes and e-mail
- Access networks such as the Internet
- Connect PC and download data
Network operators, such as
HPY
and
Tele
conduct projects to provide a platform for future multimedia communications.
In particular, Tele has announced the start of a development
project
with Tampere University of Technology and Digital Media Institute to develop
multimedia-on-demand services which are delivered via television. These
services will include news-on-demand, home shopping, and movies. The
television set is planned to be connected to a high-speed network offering
subscriber an access to the Internet.
As communications technologies will enable required processing speeds, privacy,
copyright protection, and network access and payment security there will be
potential for larger, richer and more varied content presentations.
Video-on-Demand
may become a common service providing high quality
video within countries.
Various on-line inquiry "offices" will offer a range
of valuable and useful information from forecast to current rates on stock
market. The time sensitive information as hotest news will be delivered first
through the Internet to subscribers.
Shops sales advertising will occupy its proper position on the Internet
entirely eliminating consumption of paper and other resources for distribution
in conventional way.
Consumers will be able to order and receive newspapers, magazines, books,
audio, video, and software products through the Internet, though I doubt a
success of newspapers, magazines, and books publishing on the Web. Consumers
may not get accustomed to read newspapers sitting in front of their monitors.
Perhaps, new ways of presentation of printable materials will be developed to
allow voice, short movie fragments, and animation enabling users to
follow articles independently on a distance to a monitor.
Searching for a content on the Internet will be powered by special search
software agents. These agents will efficiently find the best offering
throughout the world assisting consumers in their selecting.
While thinking about the future of the digital content distribution,
we should take the social consequences of it in concern. The Content Business
on the Internet will release considerable amounts of human resources in
traditional distributing chains. This will cause a new growth of unemployment
and demand for financing new social programs taxing Internet services.
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[3]
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[http://www2000.ogsm.vanderbilt.edu/patrali/jcmc.commercial.scenarios.html]
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